Joey Judkins – 3d Character Modeling & Rigging

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Joey Judkins – 3d Character Modeling & Rigging

Joey Judkins - 3d Character Modeling & Rigging

Joey Judkins – 3d Character Modeling & Rigging

Original price was: $199.00.Current price is: $42.00.

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Original price was: $199.00.Current price is: $42.00.

Bring your work to life with 3d characters in Cinema 4d. This workshop will show you step by step, how to go from character design to a fully rigged 3d character. This process can be mastered by anyone and it provides the power to make your characters a reality on screen.

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Description

Joey Judkins – 3d Character Modeling & Rigging

Joey Judkins - 3d Character Modeling & Rigging

aster 3d Character Creation

Bring your work to life with 3d characters in Cinema 4d. This workshop will show you step by step, how to go from character design to a fully rigged 3d character. This process can be mastered by anyone and it provides the power to make your characters a reality on screen.
Learn The Rigging Process

Rigging in Cinema 4d is a powerful workflow that every 3d artist should know. It applies to creating characters but has even wider applications. Once you master the joint tool, binding, and weight painting, you’ll see that you can shape and animate geometry in any way you want.
High Quality Training

We brought 3d artist, Joey Judkins, to MoGraph Mentor HQ to film this workshop. We’ve created a training series that is clear and concise. Along with this workshop, you’ll have many C4D files to download, including the Rig at each stage of production. This way you can jump into each part of the process.

Course content
What you’ll learn from this workshop

If you are interested in 3d character design, this course is for you. Go through the process of modeling, rigging, weight painting and animating characters in Cinema 4d.
Character Design

Before jumping into Cinema 4d we need to give ourselves a model sheet to work from. This means coming up with a simple design and doing a model sheet that acts as a guide for our 3d modeling process.

You’ll be provided with Joey’s model sheet so you can follow along with his modeling of Mira.
Torso & Hands

Jumping into Cinema 4d to start the modeling process. We’ll be doing what’s called “Box Modeling.” We start with a simple cube and use modeling tools to create subdivisions and start forming our torso shape.

Then we’ll walk you through the modeling of a hand with a very simple approach.
The Head

We’re off and running with our model and we now continue to the head and facial features. Keeping our base model simple and using a subdivision surface will allow us to work clean.

We’ll then add details like the hair, eyes, and mouth.
Waist, Legs & Feet

By now you’ll understand the basic modeling workflow and best practices of edge flow and topology. We continue with our box modeling approach to create the lower body of the character.

Using simple tools we’ll create the waist, legs, and feet as the final step in modeling.
Joints & Binding​

Our mesh is modeled and it’s time to build the skeleton of joints that will become our rig. Using the joint tool we’ll start from the waist and work our way towards the fingers.

You’ll learn how to work symmetrically, so you’re not repeating steps for each side of the body.
Weight Painting

The joints are in place, we’ve binded them to our character model, now we must refine the weights of each joint. This is the final step before we can build controllers for the rig.

The important part about weight painting it to work clean and with an eye towards the poses your character needs to achieve.
Building Controllers​

You made it through weight painting! The fun part is only moments away. Before we can animate our character we need to build controllers so that our base joints stay clean.

Using nulls and splines you’ll create a custom set of controllers to drive the animation of your rig.
UV Unwrapping

This is not the main focus of this workshop, but we wanted to show you anyway. Once you have your character modeled and rigged, you may want to create a UV map for custom textures.

Joey will show you how to unwrap using the native C4D tools.
Animating Walk Cycle

We couldn’t let you go without animating the rig. In this final section of the workshop, Joey will animate a walk cycle. We want you to understand how to animate your controllers and adjust an animation in the dope sheet and curve editor.

We worked hard to build the rig, so now we get to have some fun with animation.

Course Preview
Sneak peek of the course

This workshop is all about learning to create original 3d characters in Cinema 4d. From the sketch phase to a rig you can animate, this course will teach you every step of the way.
3dCharacterRigging_WeightPainting
3dCharacterRigging_Modelingv2
3D Character Modeling and Rigging (C4D)
Mira_Clay_01_0014
3dCharacterRigging_Sketching
3dCharacterRigging_ModelingTorse
3dCharacterRigging_Modelingv3
3dCharacterRigging_WeightPainting
3dCharacterRigging_Modelingv2
3D Character Modeling and Rigging (C4D)
Mira_Clay_01_0014
3dCharacterRigging_Sketching
3dCharacterRigging_ModelingTorse
3dCharacterRigging_Modelingv3
3dCharacterRigging_WeightPainting
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Testimonials
See what students are doing
Student Rodolfo Martins

“Honestly, just a perfect step-by-step course on building any kind of character to be rigged and animated in Cinema 4D! Love it!”

Rodolfo Martins

Designer & 3D Illustrator
Course is great and must say as far as I have got, it all makes perfectly sense and opens the right doors in the right moment. So all my thumbs up, and big thanx to @Joey Judkins for this one!!
Ondrej SemotanDesigner & Animator
It is great course to learn character workflow inside cinema 4d, Joey explain everything you need to know to model, rig and animate original characters
Bella CologluFreelance Motion Designer
Character Rigging has always been an arcane science to me, but the presentation was very easy to understand and follow.

Terry DavisCreative Director
I already knew how to animate characters in After Effects but it’s a different story in 3D. In this workshop Joey did a great job of teaching the fundamentals on how to model, rig and animate your own little figure using C4D
Matthias Klepeisz2D Animator
Digging the workshop. As someone who doesn’t have a lot of C4D experience, I’ve learned a lot about modeling so far. It’s kinda blowing my mind that I made a character in C4D. Very exciting!
Marshall NaborsAnimator & Director
Course is great and must say as far as I have got, it all makes perfectly sense and opens the right doors in the right moment. So all my thumbs up, and big thanx to @Joey Judkins for this one!!
Ondrej SemotanDesigner & Animator
It is great course to learn character workflow inside cinema 4d, Joey explain everything you need to know to model, rig and animate original characters
Bella CologluFreelance Motion Designer
Character Rigging has always been an arcane science to me, but the presentation was very easy to understand and follow.
Terry DavisCreative Director
I already knew how to animate characters in After Effects but it’s a different story in 3D. In this workshop Joey did a great job of teaching the fundamentals on how to model, rig and animate your own little figure using C4D
Matthias Klepeisz2D Animator
Digging the workshop. As someone who doesn’t have a lot of C4D experience, I’ve learned a lot about modeling so far. It’s kinda blowing my mind that I made a character in C4D. Very exciting!
Marshall NaborsAnimator & Director
Course is great and must say as far as I have got, it all makes perfectly sense and opens the right doors in the right moment. So all my thumbs up, and big thanx to @Joey Judkins for this one!!
Ondrej SemotanDesigner & Animator
It is great course to learn character workflow inside cinema 4d, Joey explain everything you need to know to model, rig and animate original characters
Bella CologluFreelance Motion Designer
Character Rigging has always been an arcane science to me, but the presentation was very easy to understand and follow.
Terry DavisCreative Director
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Get Joey Judkins – 3d Character Modeling & Rigging download

Mentor
Joey Judkins
3D artist & Animator
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Instagram
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Dribbble

There are lots of names for what I do: motion design, animation, 2D/3D work, compositing. But I prefer to say I’m an Animator.

If it’s related to animation or motion design in any way, I can jump in and help tell the story you’re looking to tell through video media.

I’m proud to say I’m located in Columbus, Ohio and am husband to a beautiful wife and father of three crazy (adorable) children.
Play Video
Community Illustration

Community
Join a supportive community

When the video training ends, the conversation continues on our Discord Server. This platform allows us to engage with you while you’re working throughout the workshop.

Extra Feature
Meet Mira!
Download a fully rigged 3D character

Included in this course

MoGraph Mentor’s first 3d rig is ready to animate. Included in this course is the fully rigged character we call, Mira. She is ready to go so you can practice your 3d character animation skills.

“Mira,” Model & Rig Provided At Each Phase Of Production

Mira is available for download for those who take this workshop. She is available in each phase of the workshop. So if you want to skip the modeling phase and just focus on rigging, you can do that. Or if you want to skip joint layout, and just practice weight painting, you can do that too.

Read more: https://archive.is/8axqi

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